Josh Kleber
Portfolio
Ashe Cove: A Merge Mystery
Ashe Cove is a supernatural mystery Merge-2 puzzle game for iOS and Android where you must investigate the mysterious disappearance of a relative while coming to terms with the existence of the supernatural.
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I worked on this game from the brainstorming phase through its recent soft launch release. My role on the team was Senior Game Designer.
Puzzle Farm
Puzzle Farm is a hybrid Merge-3 & Resource Farming game for iOS and Android. While interacting with a fun cast of characters, the Player will collect farm resources, craft food recipes, trade for coins, and solve merge puzzles for story progress.
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I worked on this game during soft Launch with a small team at Double Loop Games. My role on the team was Senior Game Designer.
Vineyard Valley
Vineyard Valley is a collapse puzzle game for iOS and Android where you restore and decorate your own Vineyard while interacting with a quirky cast of characters full of drama.
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I worked on this game from concept to creation with a large team at Jam City (Though the game is now owned by Netflix). My role on the team was Game Designer.
Family Guy: Another Freakin' Mobile Game
Family Guy: AFMG is a match 3 puzzle game for iOS and Android where you collect a variety of drinks and treats to keep the Family Guy cast satiated.
I worked on this game on LiveOps with a small team at Jam City. My role on the team was Associate Game Designer.
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Candy Blast Mania
Candy Blast Mania is a match 3 puzzle game for iOS and Android where you can match and collect candies to defeat the evil gummy bear king.
I worked on this game on LiveOps with a small team at Storm8. My role on the team was Associate Game Designer.
iPhony
iPhony is a collection of short single player puzzle games designed to parody pre-existing popular games and apps for the iPhone.
I worked on this game with a team of 5 others. My role on the team was that of Game Designer and Producer.
Epoch
A two player battle-style card game which uses dice in tandem with two assymetrical card decks.
I worked on this game entirely myself, making the card art in Adobe Illustrator CS5, making my own systems for balancing the cards, and rapidly tested it with the help of classmates.